#define STB_IMAGE_IMPLEMENTATION #include #include"mino.h" #include"tex.h" Tex tex_load(IM C*n){Tex r;U32 c; stbi_set_flip_vertically_on_load(1); N(r.d=stbi_load(n,(S32*)&r.w,(S32*)&r.h,(S32*)&c,4),die("failed to load texture: %s\n",stbi_failure_reason())); R r;} V tex_free(Tex t){stbi_image_free(t.d);}