diff options
author | kitty piapiac <kcp@bsd.computer> | 2023-04-17 23:46:30 -0700 |
---|---|---|
committer | kitty piapiac <kcp@bsd.computer> | 2023-04-17 23:46:30 -0700 |
commit | 5393ce93d05f9979b7882c686b241f6738011c64 (patch) | |
tree | b68d664d2c5c47490c0dbba8ef72a4974e516210 | |
parent | f92b613698b5c4066068bb937b5993b1c5a3bd24 (diff) |
mat4 transformations
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | graph.c | 7 | ||||
-rw-r--r-- | include/graph.h | 4 | ||||
-rw-r--r-- | mino.c | 19 |
4 files changed, 23 insertions, 11 deletions
@@ -1,8 +1,8 @@ .POSIX: CC := clang -CFLAGS := -std=c11 -Wall -Wextra -Wshadow -Iinclude $(shell sdl2-config --cflags) +CFLAGS := -std=c11 -Wall -Wextra -Wshadow -Iinclude $(shell sdl2-config --cflags) $(shell pkg-config --cflags cglm) LDFLAGS := -LDLIBS := -ldl -lm $(shell sdl2-config --libs) +LDLIBS := -ldl -lm $(shell sdl2-config --libs) $(shell pkg-config --libs cglm) all: mino mino: glad.o tex.o graph.o mino.o mino.o: mino.c include/mino.h @@ -2,6 +2,7 @@ #include<glad/glad.h> #define SDL_MAIN_HANDLED #include<SDL.h> +#include<cglm/cglm.h> #include"mino.h" #include"graph.h" #include"tex.h" @@ -46,6 +47,8 @@ V graph_deinit(V){SDL_GL_DeleteContext(ctx),SDL_DestroyWindow(win),SDL_Quit();} V graph_before(V){glClearColor(1.0,0.75,0.8,1.0),glClear(GL_COLOR_BUFFER_BIT);} V graph_after(V){SDL_GL_SwapWindow(win);} +U32 graph_ticks(V){R SDL_GetTicks();} + _ U32 q_vao,q_vbo,q_ebo; _ V q_init(V){ _ IM F32 verts[]={ @@ -84,8 +87,8 @@ U32 graph_shader_create(IM C*vert,IM C*frag){I ok;C info[512];U32 v,f,p; R p;} V graph_shader_use(U32 s){glUseProgram(s);} -V graph_shader_seti(IM C*s,I i){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p), - glUniform1i(glGetUniformLocation(p,s),i);} +V graph_shader_setI(IM C*s,I i) {I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform1i(glGetUniformLocation(p,s),i);} +V graph_shader_setM4(IM C*s,mat4 m4){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniformMatrix4fv(glGetUniformLocation(p,s),1,GL_FALSE,m4[0]);} U32 graph_tex_create(IM C*f){Tex tex;U32 t; glGenTextures(1,&t); diff --git a/include/graph.h b/include/graph.h index 61951f5..8e09bac 100644 --- a/include/graph.h +++ b/include/graph.h @@ -7,10 +7,12 @@ X V graph_events(V); X V graph_before(V); X V graph_after(V); X V graph_quad(V); +X U32 graph_ticks(V); X U32 graph_shader_create(IM C*,IM C*); X U32 graph_shader_tex; X V graph_shader_use(U32); -X V graph_shader_seti(IM C*,I); +X V graph_shader_setI(IM C*,I); +X V graph_shader_setM4(IM C*,mat4); X U32 graph_tex_create(IM C*); X V graph_tex_use(U32,U8); @@ -1,5 +1,7 @@ #include<stdio.h> #include<stdlib.h> +#include<cglm/affine.h> +#include<cglm/cglm.h> #include"mino.h" #include"graph.h" @@ -14,7 +16,8 @@ _ IM C shader_tex_vert[]=GRAPH_GLSL( layout (location=2) in vec2 tex; out vec3 Col; out vec2 Tex; - void main(){gl_Position=vec4(pos,1.0);Col=col;Tex=tex;}); + uniform mat4 trans; + void main(){gl_Position=trans*vec4(pos,1.0);Col=col;Tex=tex;}); _ IM C shader_tex_frag[]=GRAPH_GLSL( out vec4 Frag; @@ -27,19 +30,23 @@ _ U32 shader_tex; _ V shader_tex_init(V){ shader_tex=graph_shader_create(shader_tex_vert,shader_tex_frag), + graph_shader_use(shader_tex); + mat4 trans; + glm_mat4_identity(trans), + glm_translate(trans,(vec3){0.5,-0.5,0.5}), + glm_rotate(trans,0.2,(vec3){0,0,1}), + graph_shader_setM4("trans",trans), graph_shader_use(shader_tex), - graph_shader_seti("buf0",0), - graph_shader_seti("buf1",1);} + graph_shader_setI("buf0",0), + graph_shader_setI("buf1",1);} I main(I ac,C**av){(V)ac,(V)av;U32 cat,fart; graph_init(); atexit(graph_deinit); - shader_tex_init(); cat=graph_tex_create("res/tex/cat.jpg"); fart=graph_tex_create("res/tex/fart.jpg"); - WH(1,graph_before(),graph_events(), - graph_shader_use(shader_tex), + WH(1,graph_before(),graph_events(); graph_tex_use(cat,0), graph_tex_use(fart,1), graph_quad(), |