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authorkitty piapiac <kcp@bsd.computer>2023-04-17 14:12:51 -0700
committerkitty piapiac <kcp@bsd.computer>2023-04-17 14:12:51 -0700
commit28e849b3c5d683a5cdb56047189b4d73e523bbf4 (patch)
tree37168540deb94234749e3b1e4ffec868ea0b72b6 /graph.c
parent8ad89fb13af5ffaec52e196f1874d18ec129031c (diff)
texture loading
tex.c -- load textures graph.c -- graph_shader_tex && graph_tex_create()
Diffstat (limited to 'graph.c')
-rw-r--r--graph.c66
1 files changed, 51 insertions, 15 deletions
diff --git a/graph.c b/graph.c
index 89ce317..fdc28be 100644
--- a/graph.c
+++ b/graph.c
@@ -4,14 +4,30 @@
#include<SDL.h>
#include"mino.h"
#include"graph.h"
+#include"tex.h"
+
+#define GLSL(...)"#version 330 core\n"#__VA_ARGS__
+_ IM C shader_tex_vert[]=GLSL(
+ layout (location=0) in vec3 pos;
+ layout (location=1) in vec3 col;
+ layout (location=2) in vec2 tex;
+ out vec3 Col;
+ out vec2 Tex;
+ void main(){gl_Position=vec4(pos,1.0);Col=col;Tex=tex;});
+
+_ IM C shader_tex_frag[]=GLSL(
+ out vec4 Frag;
+ in vec3 Col;
+ in vec2 Tex;
+ uniform sampler2D tex_buf;
+ void main(){Frag=texture(tex_buf,Tex);});
+
+U32 graph_shader_tex;
+U32 graph_win_w=1280,graph_win_h=720;
_ SDL_Window*win;
_ SDL_GLContext ctx;
-_ U32 win_w=1280,win_h=720;
-_ IM C solid_vert[]="#version 330 core\nlayout(location=0)in vec3 pos;void main(){gl_Position=vec4(pos.x,pos.y,pos.z,1.0);}";
-_ IM C solid_frag[]="#version 330 core\nout vec4 Colour;void main(){Colour=vec4(1.0, 0.5, 0.2, 1.0);}";
-_ U32 solid_shader;
-_ V on_err(IM C*d){die("Could not %s: %s\n",d,SDL_GetError());}
+_ V on_err(IM C*d){die("Could not %s: %s",d,SDL_GetError());}
_ V q_init(V);
V graph_init(V){SDL_version sdl_vh,sdl_vl;
@@ -20,12 +36,12 @@ V graph_init(V){SDL_version sdl_vh,sdl_vl;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,3),
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_CORE),
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
- N(win=SDL_CreateWindow("mino",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,win_w,win_h,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE),on_err("create window"))
+ N(win=SDL_CreateWindow("mino",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,graph_win_w,graph_win_h,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE),on_err("create window"))
N(ctx=SDL_GL_CreateContext(win),on_err("create OpenGL context"))
N(gladLoadGLLoader(SDL_GL_GetProcAddress),on_err("load GL"))
SDL_GL_SetSwapInterval(1);
q_init(),
- solid_shader=graph_shader_create(solid_vert,solid_frag);
+ graph_shader_tex=graph_shader_create(shader_tex_vert,shader_tex_frag);
SDL_VERSION(&sdl_vh)SDL_GetVersion(&sdl_vl);
fprintf(stderr,
"Graphics initialization successful!\n"
@@ -42,7 +58,7 @@ V graph_events(V){SDL_Event ev;U32 t;WH(SDL_PollEvent(&ev),t=ev.type;
Q(SDL_QUIT==t,exit(0))OR
Q(SDL_WINDOWEVENT==t,SDL_WindowEvent ew=ev.window;
Q(SDL_WINDOWEVENT_RESIZED==ew.event
- ||SDL_WINDOWEVENT_SIZE_CHANGED==ew.event,glViewport(0,0,ew.data1,ew.data2))))}
+ ||SDL_WINDOWEVENT_SIZE_CHANGED==ew.event,graph_win_w=ew.data1,graph_win_h=ew.data2,glViewport(0,0,ew.data1,ew.data2))))}
V graph_deinit(V){SDL_GL_DeleteContext(ctx),SDL_DestroyWindow(win),SDL_Quit();}
V graph_before(V){glClearColor(1.0,0.75,0.8,1.0),glClear(GL_COLOR_BUFFER_BIT);}
@@ -51,10 +67,11 @@ V graph_after(V){SDL_GL_SwapWindow(win);}
_ U32 q_vao,q_vbo,q_ebo;
_ V q_init(V){
_ IM F32 verts[]={
- 0.5, 0.5,0.0,
- 0.5,-0.5,0.0,
- -0.5,-0.5,0.0,
- -0.5, 0.5,0.0};
+ /*positions*/ /*colours*/ /*texture*/
+ 0.5, 0.5,0.0, 1.0,0.0,0.0, 1.0,1.0,
+ 0.5,-0.5,0.0, 0.0,1.0,0.0, 1.0,0.0,
+ -0.5,-0.5,0.0, 1.0,0.0,1.0, 0.0,0.0,
+ -0.5, 0.5,0.0, 0.0,0.0,0.0, 0.0,1.0};
_ IM U32 indxs[]={0,1,3,1,2,3};
glGenVertexArrays(1,&q_vao),glGenBuffers(1,&q_vbo),glGenBuffers(1,&q_ebo);
glBindVertexArray(q_vao),
@@ -62,11 +79,20 @@ _ V q_init(V){
glBufferData(GL_ARRAY_BUFFER,SZ verts,verts,GL_STATIC_DRAW),
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,q_ebo),
glBufferData(GL_ELEMENT_ARRAY_BUFFER,SZ indxs,indxs,GL_STATIC_DRAW);
- glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,3*SZ verts[0],0),
+ glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,8*SZ(F32),(V*)(0*SZ(F32))),
glEnableVertexAttribArray(0),
+ glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,8*SZ(F32),(V*)(3*SZ(F32))),
+ glEnableVertexAttribArray(1),
+ glVertexAttribPointer(2,2,GL_FLOAT,GL_FALSE,8*SZ(F32),(V*)(6*SZ(F32))),
+ glEnableVertexAttribArray(2),
glBindVertexArray(0);}
-V graph_quad(V){
- glUseProgram(solid_shader),
+V graph_quad(U32 tex){//F32 t,g;I l;
+ /*t=SDL_GetTicks(),
+ g=sinf(sinf(t/255)/2)+0.5,
+ l=glGetUniformLocation(solid_shader,"col"),
+ glUniform3f(l,0,0,g),*/
+ glBindTexture(GL_TEXTURE_2D,tex),
+ glUseProgram(graph_shader_tex),
glBindVertexArray(q_vao),
glDrawElements(GL_TRIANGLES,6,GL_UNSIGNED_INT,0),
glBindVertexArray(0);}
@@ -81,3 +107,13 @@ U32 graph_shader_create(IM C*vert,IM C*frag){I ok;C info[512];U32 v,f,p;
glDeleteShader(v),glDeleteShader(f);
R p;}
+U32 graph_tex_create(IM C*f){Tex tex;U32 t;
+ glGenTextures(1,&t);
+ glBindTexture(GL_TEXTURE_2D,t),
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST_MIPMAP_NEAREST),
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
+ tex=tex_load(f);
+ glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,tex.w,tex.h,0,GL_RGB,GL_UNSIGNED_BYTE,tex.d),
+ glGenerateMipmap(GL_TEXTURE_2D),
+ tex_free(tex);
+ R t;}