diff options
-rw-r--r-- | core.c | 51 | ||||
-rw-r--r-- | graph.c | 5 | ||||
-rw-r--r-- | include/graph.h | 1 | ||||
-rw-r--r-- | res/tex/cell_grid.png | bin | 0 -> 111 bytes | |||
-rw-r--r-- | res/tex/cell_mino.png | bin | 0 -> 124 bytes | |||
-rw-r--r-- | res/tex/cell_soon.png | bin | 0 -> 119 bytes |
6 files changed, 47 insertions, 10 deletions
@@ -6,7 +6,11 @@ #include"core.h" #define GRID_W 10 -#define GRID_H 16 +#define GRID_H 20 +#define GRID_X 32 +#define GRID_Y 32 +#define CELL_W 32 +#define CELL_H 32 _ mat4 proj; _ S8 grid[GRID_H][GRID_W]={0};/*indexes into tetros,-1 for nothing*/ _ Tetro tetros[]={ @@ -18,25 +22,30 @@ _ Tetro tetros[]={ {5,{0,0},{1,1}, {{0,0},{1,0},{1,1},{2,1}}}, {6,{0,0},{0.5,0.5}, {{0,0},{1,0},{0,1},{1,1}}}}; _ C tetros_c[]="IJLTSZO"; -_ vec3 tetros_col[]={{0,1,1},{0,0,1},{1,0.5,0},{1,0,1},{1,0,0},{0,1,0},{1,1,0}}; +_ vec4 tetros_col[]={{0,1,1,1},{0,0,1,1},{1,0.5,0,1},{1,0,1,1},{1,0,0,1},{0,1,0,1},{1,1,0,1}}; +_ U32 tex_cell_grid,tex_cell_mino,tex_cell_soon; _ U32 shader_tetro; _ IM C shader_tetro_vert[]=GRAPH_GLSL( layout (location=0) in vec3 pos; + layout (location=1) in vec2 tex; + out vec2 Tex; uniform mat4 proj; uniform mat4 model; - void main(){gl_Position=proj*model*vec4(pos,1);}); + void main(){gl_Position=proj*model*vec4(pos,1);Tex=tex;}); _ IM C shader_tetro_frag[]=GRAPH_GLSL( out vec4 Frag; - uniform vec3 col; - void main(){Frag=vec4(col,1);}); + in vec2 Tex; + uniform vec4 col; + uniform sampler2D buf; + void main(){Frag=texture(buf,Tex)*col;}); _ V shader_tetro_init(V){ shader_tetro=graph_shader_create(shader_tetro_vert,shader_tetro_frag), graph_shader_use(shader_tetro), graph_shader_setM4("proj",proj), - graph_shader_setV3("col",(vec3){1,1,1});} + graph_shader_setV4("col",(vec4){1,1,1,1}), + graph_shader_setI("buf",0);} -_ V tetro_copy(Tetro*d,Tetro*s){*d=*s;} _ V tetro_trans(Tetro*t,vec2 m){ glm_vec2_add(t->pos,m,t->pos);} _ V tetro_rot(Tetro*t,S8 c){U8 i;vec2 a; @@ -46,24 +55,47 @@ _ V tetro_rot(Tetro*t,S8 c){U8 i;vec2 a; glm_vec2_add(a,t->org,a), glm_vec2_copy(a,t->v[i]);}} -_ V tetro_draw(Tetro t){U8 i;vec2 a;vec2 z={32,32}; +_ V tetro_bake(Tetro t){U8 i;vec2 a; + glm_vec2_sub(t.pos,(vec2){GRID_X,GRID_Y},a), + glm_vec2_div(a,(vec2){CELL_W,CELL_H},a); + for(i=0;i<4;++i)grid[(U32)(a[1]+t.v[i][1])][(U32)(a[0]+t.v[i][0])]=t.i;} + +_ V tetro_draw_col(Tetro t,vec4 c){U8 i;vec2 a;vec2 z={CELL_W,CELL_H}; graph_shader_use(shader_tetro), + graph_tex_use(tex_cell_mino,0), graph_shader_setM4("proj",proj), - graph_shader_setV3("col",tetros_col[t.i]); + graph_shader_setV4("col",c); for(i=0;i<4;++i){ glm_vec2_mul(t.v[i],z,a), glm_vec2_add(t.pos,a,a), graph_quad(a,z);}} +_ V tetro_draw(Tetro t){tetro_draw_col(t,tetros_col[t.i]);} +_ V grid_draw(V){U8 i,j;S8 c;vec2 z={CELL_W,CELL_H},pos={GRID_X,GRID_Y}; + graph_shader_use(shader_tetro), + graph_shader_setM4("proj",proj); + for(i=0;i<GRID_H;++i,pos[1]+=CELL_H,pos[0]=CELL_W) + for(j=0;j<GRID_W;++j,pos[0]+=CELL_W){ + if(-1==(c=grid[i][j])) + graph_tex_use(tex_cell_soon,0), + graph_shader_setV4("col",(vec4){0.5,0.5,0.5,1}); + OR + graph_tex_use(tex_cell_mino,0), + graph_shader_setV4("col",tetros_col[c]); + graph_quad(pos,z);}} _ Tetro held; V core_init(V){ glm_ortho(0,graph_win_w,0,graph_win_h,0,4,proj), shader_tetro_init(), + tex_cell_grid=graph_tex_create("res/tex/cell_grid.png"), + tex_cell_mino=graph_tex_create("res/tex/cell_mino.png"), + tex_cell_soon=graph_tex_create("res/tex/cell_soon.png"), memset(grid,-1,GRID_W*GRID_H); held=tetros[3];} V core_tick(InputPoint p,InputButtons b){ glm_ortho(0,graph_win_w,0,graph_win_h,0,4,proj); + grid_draw(); tetro_draw(held); Q(IB_Z&b.p,tetro_rot(&held, 1)) Q(IB_X&b.p,tetro_rot(&held,-1)) @@ -72,4 +104,5 @@ V core_tick(InputPoint p,InputButtons b){ Q(IB_R&b.p,tetro_trans(&held,(vec2){ 32, 0})) Q(IB_U&b.p,tetro_trans(&held,(vec2){ 0, 32})) Q(IB_D&b.p,tetro_trans(&held,(vec2){ 0,-32})) + Q(IB_1&b.p,tetro_bake(held)) } @@ -26,6 +26,8 @@ V graph_init(V){SDL_version sdl_vh,sdl_vl; N(ctx=SDL_GL_CreateContext(win),on_err("create OpenGL context")) N(gladLoadGLLoader(SDL_GL_GetProcAddress),on_err("load GL")) SDL_GL_SetSwapInterval(1), + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA), + glEnable(GL_BLEND), q_init(); SDL_VERSION(&sdl_vh)SDL_GetVersion(&sdl_vl); fprintf(stderr, @@ -93,7 +95,8 @@ U32 graph_shader_create(IM C*vert,IM C*frag){I ok;C info[512];U32 v,f,p; V graph_shader_use(U32 s){glUseProgram(s);} V graph_shader_setI(IM C*s,I i) {I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform1i(glGetUniformLocation(p,s),i);} -V graph_shader_setV3(IM C*s,vec3 v3){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform3f(glGetUniformLocation(p,s),v3[0],v3[1],v3[2]);} +V graph_shader_setV3(IM C*s,vec3 v3){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform3fv(glGetUniformLocation(p,s),1,v3);} +V graph_shader_setV4(IM C*s,vec4 v4){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform4fv(glGetUniformLocation(p,s),1,v4);} V graph_shader_setM4(IM C*s,mat4 m4){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniformMatrix4fv(glGetUniformLocation(p,s),1,GL_FALSE,&m4[0][0]);} U32 graph_tex_create(IM C*f){Tex tex;U32 t; diff --git a/include/graph.h b/include/graph.h index ff2ab8a..7ac9f1e 100644 --- a/include/graph.h +++ b/include/graph.h @@ -18,6 +18,7 @@ X U32 graph_shader_tex; X V graph_shader_use(U32); X V graph_shader_setI(IM C*,I); X V graph_shader_setV3(IM C*,vec3); +X V graph_shader_setV4(IM C*,vec4); X V graph_shader_setM4(IM C*,mat4); X U32 graph_tex_create(IM C*); diff --git a/res/tex/cell_grid.png b/res/tex/cell_grid.png Binary files differnew file mode 100644 index 0000000..1aaef39 --- /dev/null +++ b/res/tex/cell_grid.png diff --git a/res/tex/cell_mino.png b/res/tex/cell_mino.png Binary files differnew file mode 100644 index 0000000..2fdbde6 --- /dev/null +++ b/res/tex/cell_mino.png diff --git a/res/tex/cell_soon.png b/res/tex/cell_soon.png Binary files differnew file mode 100644 index 0000000..0aff94c --- /dev/null +++ b/res/tex/cell_soon.png |