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Diffstat (limited to 'graph.c')
-rw-r--r--graph.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/graph.c b/graph.c
index 78965fd..05c22bf 100644
--- a/graph.c
+++ b/graph.c
@@ -15,7 +15,7 @@ _ SDL_Window*win;
_ SDL_GLContext ctx;
_ V on_err(IM C*d){die("Could not %s: %s",d,SDL_GetError());}
-_ V q_init(V);
+_ V q_init(V);_ V q_deinit(V);
V graph_init(V){SDL_version sdl_vh,sdl_vl;
Q(SDL_Init(SDL_INIT_VIDEO),on_err("init sdl2"))
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,3),
@@ -46,7 +46,7 @@ V graph_events(V){SDL_Event ev;U32 t;WH(SDL_PollEvent(&ev),t=ev.type;
||SDL_WINDOWEVENT_SIZE_CHANGED==ew.event,graph_win_w=ew.data1,graph_win_h=ew.data2,
glViewport(0,0,ew.data1,ew.data2))))}
-V graph_deinit(V){SDL_GL_DeleteContext(ctx),SDL_DestroyWindow(win),SDL_Quit();}
+V graph_deinit(V){q_deinit(),SDL_GL_DeleteContext(ctx),SDL_DestroyWindow(win),SDL_Quit();}
V graph_before(V){glClearColor(1.0,0.75,0.8,1.0),glClear(GL_COLOR_BUFFER_BIT);}
V graph_after(V){SDL_GL_SwapWindow(win);}
@@ -54,12 +54,10 @@ U32 graph_ticks(V){R SDL_GetTicks();}
_ U32 q_vao,q_vbo,q_ebo;
_ V q_init(V){
- _ IM F32 verts[]={
- /*positions*/ /*colours*/ /*texture*/
- 0.5, 0.5,0.0, 1.0,0.0,0.0, 1.0,1.0,
- 0.5,-0.5,0.0, 0.0,1.0,0.0, 1.0,0.0,
- -0.5,-0.5,0.0, 1.0,0.0,1.0, 0.0,0.0,
- -0.5, 0.5,0.0, 0.0,0.0,0.0, 0.0,1.0};
+ _ IM F32 verts[]={1,1,0, 1,1,
+ 1,0,0, 1,0,
+ 0,0,0, 0,0,
+ 0,1,0, 0,1};
_ IM U32 indxs[]={0,1,3,1,2,3};
glGenVertexArrays(1,&q_vao),glGenBuffers(1,&q_vbo),glGenBuffers(1,&q_ebo);
glBindVertexArray(q_vao),
@@ -67,13 +65,12 @@ _ V q_init(V){
glBufferData(GL_ARRAY_BUFFER,SZ verts,verts,GL_STATIC_DRAW),
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,q_ebo),
glBufferData(GL_ELEMENT_ARRAY_BUFFER,SZ indxs,indxs,GL_STATIC_DRAW);
- glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,8*SZ(F32),(V*)(0*SZ(F32))),
+ glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,5*SZ(F32),(V*)(0*SZ(F32))),
glEnableVertexAttribArray(0),
- glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,8*SZ(F32),(V*)(3*SZ(F32))),
+ glVertexAttribPointer(1,2,GL_FLOAT,GL_FALSE,5*SZ(F32),(V*)(3*SZ(F32))),
glEnableVertexAttribArray(1),
- glVertexAttribPointer(2,2,GL_FLOAT,GL_FALSE,8*SZ(F32),(V*)(6*SZ(F32))),
- glEnableVertexAttribArray(2),
glBindVertexArray(0);}
+_ V q_deinit(V){glDeleteBuffers(1,&q_vao),glDeleteBuffers(1,&q_vbo),glDeleteBuffers(1,&q_ebo);}
V graph_quad_xywh(F32 x,F32 y,F32 w,F32 h){graph_quad((vec2){x,y},(vec2){w,h});}
V graph_quad(vec2 p,vec2 z){mat4 trans;
glm_mat4_identity(trans),
@@ -96,6 +93,7 @@ U32 graph_shader_create(IM C*vert,IM C*frag){I ok;C info[512];U32 v,f,p;
V graph_shader_use(U32 s){glUseProgram(s);}
V graph_shader_setI(IM C*s,I i) {I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform1i(glGetUniformLocation(p,s),i);}
+V graph_shader_setV3(IM C*s,vec3 v3){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniform3f(glGetUniformLocation(p,s),v3[0],v3[1],v3[2]);}
V graph_shader_setM4(IM C*s,mat4 m4){I p;glGetIntegerv(GL_CURRENT_PROGRAM,&p),glUniformMatrix4fv(glGetUniformLocation(p,s),1,GL_FALSE,&m4[0][0]);}
U32 graph_tex_create(IM C*f){Tex tex;U32 t;