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-rw-r--r--mino.c28
1 files changed, 12 insertions, 16 deletions
diff --git a/mino.c b/mino.c
index f59a8f0..be07e7f 100644
--- a/mino.c
+++ b/mino.c
@@ -16,39 +16,35 @@ _ IM C shader_tex_vert[]=GRAPH_GLSL(
layout (location=2) in vec2 tex;
out vec3 Col;
out vec2 Tex;
- uniform mat4 trans;
- void main(){gl_Position=trans*vec4(pos,1.0);Col=col;Tex=tex;});
+ uniform mat4 proj;
+ uniform mat4 model;
+ void main(){gl_Position=proj*model*vec4(pos,1.0);Col=col;Tex=tex;});
_ IM C shader_tex_frag[]=GRAPH_GLSL(
out vec4 Frag;
in vec3 Col;
in vec2 Tex;
uniform sampler2D buf0;
- uniform sampler2D buf1;
- void main(){Frag=texture(buf0,Tex)*texture(buf1,Tex);});
+ void main(){Frag=texture(buf0,Tex);});
+
_ U32 shader_tex;
+_ mat4 win_proj;
_ V shader_tex_init(V){
shader_tex=graph_shader_create(shader_tex_vert,shader_tex_frag),
graph_shader_use(shader_tex);
- mat4 trans;
- glm_mat4_identity(trans),
- glm_translate(trans,(vec3){0.5,-0.5,0.5}),
- glm_rotate(trans,0.2,(vec3){0,0,1}),
- graph_shader_setM4("trans",trans),
- graph_shader_use(shader_tex),
- graph_shader_setI("buf0",0),
- graph_shader_setI("buf1",1);}
+ graph_shader_setM4("proj",win_proj),
+ graph_shader_setI("buf0",0);}
-I main(I ac,C**av){(V)ac,(V)av;U32 cat,fart;
+I main(I ac,C**av){(V)ac,(V)av;U32 cat;
graph_init();
atexit(graph_deinit);
shader_tex_init();
cat=graph_tex_create("res/tex/cat.jpg");
- fart=graph_tex_create("res/tex/fart.jpg");
WH(1,graph_before(),graph_events();
+ glm_ortho(0,graph_win_w,0,graph_win_h,0,4,win_proj),
+ graph_shader_setM4("proj",win_proj),
graph_tex_use(cat,0),
- graph_tex_use(fart,1),
- graph_quad(),
+ graph_quad_xywh(200,200,200,200),
graph_after());
R 0;}