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-rw-r--r--scene-title.c51
1 files changed, 0 insertions, 51 deletions
diff --git a/scene-title.c b/scene-title.c
deleted file mode 100644
index 527c686..0000000
--- a/scene-title.c
+++ /dev/null
@@ -1,51 +0,0 @@
-/*2d title screen*/
-
-#include<cglm/affine.h>
-#include<cglm/cglm.h>
-#include"mino.h"
-#include"graph.h"
-#include"scene.h"
-#include"input.h"
-
-_ mat4 win_proj;
-
-_ U32 shader_tex;
-_ IM C shader_tex_vert[]=GRAPH_GLSL(
- layout (location=0) in vec3 pos;
- layout (location=1) in vec3 col;
- layout (location=2) in vec2 tex;
- out vec3 Col;
- out vec2 Tex;
- uniform mat4 proj;
- uniform mat4 model;
- void main(){gl_Position=proj*model*vec4(pos,1.0);Col=col;Tex=tex;});
-_ IM C shader_tex_frag[]=GRAPH_GLSL(
- out vec4 Frag;
- in vec3 Col;
- in vec2 Tex;
- uniform sampler2D buf;
- void main(){Frag=texture(buf,Tex);});
-_ V shader_tex_init(V){
- shader_tex=graph_shader_create(shader_tex_vert,shader_tex_frag),
- graph_shader_use(shader_tex),
- graph_shader_setM4("proj",win_proj),
- graph_shader_setI("buf",0);}
-
-_ U32 tex_cat;
-_ V title_init(V){
- glm_ortho(0,graph_win_w,0,graph_win_h,0,4,win_proj),
- shader_tex_init();
- tex_cat=graph_tex_create("res/tex/cat.jpg");}
-
-_ V title_loop(V){/*prelude*/graph_before(),graph_events();InputPoint p;
- glm_ortho(0,graph_win_w,0,graph_win_h,0,4,win_proj),
- /*interlude*/
- p=input_point(),
- graph_shader_use(shader_tex),graph_shader_setM4("proj",win_proj),
- graph_tex_use(tex_cat,0),
- graph_quad_xywh(p.x,p.y,256,256),
- /*postlude*/
- graph_after();}
-
-_ Scene*title_run(V){title_init();WH(1,title_loop());R 0;}
-Scene scene_title={"title",title_run};